Tag Archives: design

7 COMMENTS
15 Aug 2010

Beta Patch – The Pyromaniac’s Impact

Spoiler Alert: Discussion of Mage changes in patch 12759. In this article, I’ll also be focusing on Impact, Pyromaniac and AoE talents and how they’ll work together in a solo, dungeon and raid environment. A whole slew of mage changes … Continue reading

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6 COMMENTS
5 Aug 2010

The Obscurecast Ep 12: Live Experiments

Apologies for the chaotic and somewhat disordered nature of this week’s Obscurecast, but we thought we’d try something new. You see, this time we decided to broadcast the show live on UStream at the same time. The results are… well… … Continue reading

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14 COMMENTS
26 Jul 2010

A Good Beta Tester?

I started writing this topic in response to a blue post from Ghostcrawler. It seems that while the beta programme is proceeding at pace, the quality of feedback they’re getting is dropping. Rather than trying to paraphrase the Crab himself, … Continue reading

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8 COMMENTS
20 Jul 2010

Games Within Games Within Games

I used to exclusively play single-player games, drifting from title to title from month to month. After I’d finished eating through the content that the developers had created, the game was finished for me. Achievements or multiplayer modes didn’t exist … Continue reading

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3 COMMENTS
16 Jul 2010

Early Look: Mage Talent Revamp

Spoiler Alert: There’s a fair bit of discussion about the new Mage talent trees. It’s limited to theory, analysis and scenario discussion. Fairly strict game mechanics focus. The most recent Cataclysm beta push brought with it the overhaul to class … Continue reading

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