If I had to pick a favourite panel from Blizzcon, Blizzard Engineering would be near the top. Hearing how the various programming teams overcome technical challenges to produce games with incredible polish is always interesting, particularly as their passion always comes through in their enthusiasm on-stage. While there was only the one session this year,…
Tag: warcraft
The Next Diablo: a Hybrid and Mobile MMO?
Earlier this week, MMORPG.com’s Suzie Ford made the bold claim that Blizzard wanted to show something new at Blizzcon 2017. Instead of majoring on Battle for Azeroth, the next expansion for World of Warcraft, her theory suggests that CEO Mike Morhaime wanted to introduce something new. That unannounced title? A new Diablo MMO. It certainly…
WoW Communities: Create Your Own Realm?
The meaning of a Realm in World of Warcraft has become incredibly blurred. It’s no longer a distinct cluster of servers, or even a static circle of characters.Over time, patches and expansions have added cross realm LFG tools, shared cities and a sharded open world. Battle for Azeroth will even change how PvP servers work,…
Battle for Azeroth – First Thoughts
Another Blizzcon has happened, and another World of Warcraft expansion has been announced. Recent expansions have focused on defeating external threats, but Battle for Azeroth aims to reignite the classic conflict between the Alliance and Horde. Only this time, it feels a little more… balanced. I’ll admit, I did cheer slightly when I realised Lordaeron was…
Broadband Blunders & Mac Machinations
This is a story in two parts, both revolving around a simple desire: to turn my ageing MacBook Air into a simple gaming machine. Bought in late 2013, it was nearing the end of its useful life as a workhorse, and I’d been eyeing up the more modern Pro line to replace it. To eke…
Warcraft: Legion – Endgame Perfected?
With a few notable exceptions, levelling in MMOs is a temporary experience. We get a few weeks of meaty questing and cinematics, followed by months of waiting for content updates. It’s the Achilles Heel of the theme-park experience – rich and deep while it lasts, but bland and repetitive once the cap is reached. I’ve…
The Stardew Valley Fallacy
Recently, I’ve been playing Stardew Valley a lot. It’s a charming retro game, featuring a young hero who shuns being a corporate slave, trading it for a new life on his grandfather’s farm. But it’s not just about growing crops and tending animals; there’s a little bit of adventuring on the side, and the entire game…
Marking Cards: A First Look at Hearthstone
When I was a kid, I used to play Magic: The Gathering. Every weekend, dad would drive my brother and I to a local tournament, where we’d duel other players from across the county. Sometimes I’d do well, sometimes I’d be weeping into my deck, but I’d constantly be collecting cards and refining strategies. That…
Hobbyists, Indies and the Doom Moment
Have you ever wanted to change something about your favourite MMO? Maybe write your own questline or create your own models? Perhaps build your own game world or maybe even write your own game? Have you wanted to go from just being a passive consumer to an active creator within the genre? If you do,…
A Fashionable MMO?
Let me start off with an admission: I like beer. I know, it’s surprising. I bet you’re all incredibly shocked. That’s not all though: I’ve not always liked the same beer. My tastes have drifted from Budweiser (the American version) back when I didn’t know any better through to the real ales I prefer now….