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Tag Archives: design
3 COMMENTS
4 Nov 2017
WoW Classic – How It Might Work
Vanilla – it’s a flavour of Warcraft that veterans remember fondly. Class raids to Stratholme, 40-player raids through Molten Core, and camping general chat to find dungeon groups. It was a time before transmogs, flying mounts, or pet battles. And … Continue reading
3 comments, add yours!
Tags: design, development, hardware, realms, servers, theorycraft, vanilla, world of warcraft classic, wow classic
Tags: design, development, hardware, realms, servers, theorycraft, vanilla, world of warcraft classic, wow classic
Comments Off on Destiny 2: PC Beta First Impressions
29 Aug 2017
Destiny 2: PC Beta First Impressions
Previously, I was cautiously optimistic about the Destiny 2 beta on PC. Unsurprisingly, after hitting it for a few hours yesterday, I’m much more enthusiastic. I’ve always felt that good first-person shooters are played best with a mouse and keyboard, … Continue reading
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Tags: beta, design, destiny, destiny 2, development, fps
Tags: beta, design, destiny, destiny 2, development, fps
Comments Off on Dauntless Founders Alpha Preview
24 Aug 2017
Dauntless Founders Alpha Preview
Disclaimer: I bought into the Founders Alpha. As such, the usual caveats apply: wanting to avoid buyer’s remorse, wanting something to be good because you’ve sunk money into it, and so on. If you’re not comfortable with risking your investment … Continue reading
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Tags: dauntless, design, development, lfd, monster hunter, Phoenix labs
Tags: dauntless, design, development, lfd, monster hunter, Phoenix labs
Comments Off on Path of Fire – the Hopeful Skeptic
8 Aug 2017
Path of Fire – the Hopeful Skeptic
I am not good at Guild Wars 2. My experience began during the original beta, where I died so many times in the Ascalonian Catacombs instance that I polished the floor with my corpse. From such a promising start, I … Continue reading
Comments Off on Path of Fire – the Hopeful Skeptic
Tags: asura, design, development, exotics, expansion, guild wars 2, heart of thorns, path of fire, return
Tags: asura, design, development, exotics, expansion, guild wars 2, heart of thorns, path of fire, return
Comments Off on Warcraft: Legion – Endgame Perfected?
23 Sep 2016
Warcraft: Legion – Endgame Perfected?
With a few notable exceptions, levelling in MMOs is a temporary experience. We get a few weeks of meaty questing and cinematics, followed by months of waiting for content updates. It’s the Achilles Heel of the theme-park experience – rich … Continue reading
Comments Off on Warcraft: Legion – Endgame Perfected?
Tags: design, expansion, fun, karazhan, legion, order halls, quests, warcraft, world of warcraft, world quests
Tags: design, expansion, fun, karazhan, legion, order halls, quests, warcraft, world of warcraft, world quests