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Tag Archives: design
7 COMMENTS
16 Jan 2012
The Best Raids: Past, Present Or Future?
Last week a subject cropped up in one of the article discussions: is Warcraft raiding getting steadily better all the time, or has it reached a peak and is in decline. Answering this by itself can go either way – … Continue reading
11 Jan 2012
Pure DPS: The One True Class
Every so often I hear this argument crop up: character classes that can only deal damage shouldn’t exist in modern MMOs. Every class should instead be able to switch to tanking or healing, or possibly even both. The idea is … Continue reading
29 Dec 2011
Questions To You: On Criticism
As we move into the new year I wanted to take some time to pose a handful of meta-questions. Instead of doing my usual role of talking about MMOs, I wanted to get some feedback from you on some broader … Continue reading
19 Dec 2011
SWTOR: The Broken Mess of Crew Skills
Over the last few days I’ve been digging into the crafting system in Star Wars: The Old Republic. This isn’t something I really got into during beta – I was too busy waving around my lightsaber and shooting lightning from … Continue reading
5 Dec 2011
My MMO Manifesto
About a week ago Brian Green asked a problem over on Google+. After seeing that various bloggers were complaining about the stagnant situation of current MMOs, he asked what it is we truly want to see from the genre. I … Continue reading









