Tag Archives: design

7 COMMENTS
16 Jan 2012

The Best Raids: Past, Present Or Future?

Last week a subject cropped up in one of the article discussions: is Warcraft raiding getting steadily better all the time, or has it reached a peak and is in decline. Answering this by itself can go either way – … Continue reading

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28 COMMENTS
11 Jan 2012

Pure DPS: The One True Class

Every so often I hear this argument crop up: character classes that can only deal damage shouldn’t exist in modern MMOs. Every class should instead be able to switch to tanking or healing, or possibly even both. The idea is … Continue reading

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10 COMMENTS
29 Dec 2011

Questions To You: On Criticism

As we move into the new year I wanted to take some time to pose a handful of meta-questions. Instead of doing my usual role of talking about MMOs, I wanted to get some feedback from you on some broader … Continue reading

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20 COMMENTS
19 Dec 2011

SWTOR: The Broken Mess of Crew Skills

Over the last few days I’ve been digging into the crafting system in Star Wars: The Old Republic. This isn’t something I really got into during beta – I was too busy waving around my lightsaber and shooting lightning from … Continue reading

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9 COMMENTS
5 Dec 2011

My MMO Manifesto

About a week ago Brian Green asked a problem over on Google+. After seeing that various bloggers were complaining about the stagnant situation of current MMOs, he asked what it is we truly want to see from the genre. I … Continue reading

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