Tag Archives: design

13 COMMENTS
10 Feb 2012

Becoming The Nomad

My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further … Continue reading

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1 COMMENT
31 Jan 2012

Replacing the Superficial Intelligence

I have an opinion on Non-Player Characters. It emerged in the days of the first escort quest I attempted, when the computer-controlled NPC I’d be chaperoning would sprint ahead to certain death at the hands of hungry skeletons. If they … Continue reading

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8 COMMENTS
27 Jan 2012

My Struggle with Sandboxes

I’ve been having a bit of a Minecraft kick lately, after finally getting enough time to enjoy the recent(ish) updates. The world generator now spawns features like abandoned mines, subterranean strongholds and populated villages as part of an Adventure Mode … Continue reading

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23 COMMENTS
24 Jan 2012

LFD: No Simple Answers

Looking around the blogsphere today reminds me of battle re-enactment. I can see the same people pulling on the same uniform and dusting off the same weapons to have the same good-natured scrap over something. The sheep-skin drums are beating, … Continue reading

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7 COMMENTS
16 Jan 2012

The Best Raids: Past, Present Or Future?

Last week a subject cropped up in one of the article discussions: is Warcraft raiding getting steadily better all the time, or has it reached a peak and is in decline. Answering this by itself can go either way – … Continue reading

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