Tag Archives: design
Discovering Palia
It takes a lot to drag me out of retirement. And yet, with the announcement of their first game, Singularity 6 has managed just that. Palia looks to be a tranquil, laid-back experience that’s heavy on social bonds and community … Continue reading
Tags: animal crossing, design, development, mmo, mmorpg, palia, riot, singularity 6, stardew valley, wildstar, zelda
If I had to pick a favourite panel from Blizzcon, Blizzard Engineering would be near the top. Hearing how the various programming teams overcome technical challenges to produce games with incredible polish is always interesting, particularly as their passion always … Continue reading
Tags: battle.net, blizzcon, blizzcon 2018, design, development, engineering, overwatch, warcraft
My MMO Picks for 2018
When I look back at 2017, the MMO landscape is tinged with disappointment. Destiny 2, my big hope for online extravagance, failed to live up to expectations. World of Warcraft has hit another lull in the gulf between expansions. Over … Continue reading
Tags: 2018, anthem, crowfall, dauntless, design, development, ffxiv, mmo, mmos of 2018, monster hunter world, wow
The Next Diablo: a Hybrid and Mobile MMO?
Earlier this week, MMORPG.com’s Suzie Ford made the bold claim that Blizzard wanted to show something new at Blizzcon 2017. Instead of majoring on Battle for Azeroth, the next expansion for World of Warcraft, her theory suggests that CEO Mike … Continue reading
Tags: bastion, battle.net, blizzard, design, destiny 2, development, diablo, diablo mmo, online, players, warcraft
WoW Communities: Create Your Own Realm?
The meaning of a Realm in World of Warcraft has become incredibly blurred. It’s no longer a distinct cluster of servers, or even a static circle of characters.Over time, patches and expansions have added cross realm LFG tools, shared cities … Continue reading