Tag Archives: design

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19 Mar 2016

Crowdsourcing MMO Design

Today, I’m going to look at two related topics. The first came out of a new initiative from Carbine Studios called DevConnect, where the studio asks players for input on potential changes to WildStar. The first topic is about faction barriers … Continue reading

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16 Mar 2016

The Changing Face of MMOs

Sometimes, MMO commentary feels cyclical. Back in 2014, we were musing how Blizzard’s cancellation of Titan signalled an end to the grand MMO genre. Now that Daybreak Games has shoved EverQuest Next out of a similar airlock, the same opinion is … Continue reading

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7 Mar 2016

The Stardew Valley Fallacy

Recently, I’ve been playing Stardew Valley a lot. It’s a charming retro game, featuring a young hero who shuns being a corporate slave, trading it for a new life on his grandfather’s farm. But it’s not just about growing crops and … Continue reading

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19 Nov 2012

On the Shores of Lag

This weekend was jammed solid with choice for MMO gamers. SWTOR had just ushered in the mission chain to gain HK-51 as a companion droid. Trion launched RIFT: Storm Legion earlier this week. Planetside 2 wrapped up its open beta, … Continue reading

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29 May 2012

Gaming: The Journey to Service Saturation

I’m going to start with a bit of a history lesson. Back when I was a kid, we used to go to the games store and buy a cassette tape. We’d take it home, play it into the machine, and … Continue reading

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