Tag Archives: design

2 COMMENTS
19 Nov 2012

On the Shores of Lag

This weekend was jammed solid with choice for MMO gamers. SWTOR had just ushered in the mission chain to gain HK-51 as a companion droid. Trion launched RIFT: Storm Legion earlier this week. Planetside 2 wrapped up its open beta, … Continue reading

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3 COMMENTS
29 May 2012

Gaming: The Journey to Service Saturation

I’m going to start with a bit of a history lesson. Back when I was a kid, we used to go to the games store and buy a cassette tape. We’d take it home, play it into the machine, and … Continue reading

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11 COMMENTS
17 Mar 2012

Guild Wars 2: Spellcasters Quick Guide

If you’ve been reading this blog for a while you’ll probably notice that I have an ongoing love-affair with spellcasters in MMOs. Call it a mage, wizard or sorcerer – if it hurls magic then I’ll probably be playing it. … Continue reading

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13 COMMENTS
10 Feb 2012

Becoming The Nomad

My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further … Continue reading

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1 COMMENT
31 Jan 2012

Replacing the Superficial Intelligence

I have an opinion on Non-Player Characters. It emerged in the days of the first escort quest I attempted, when the computer-controlled NPC I’d be chaperoning would sprint ahead to certain death at the hands of hungry skeletons. If they … Continue reading

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