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Tag Archives: design
2 COMMENTS
19 Nov 2012
On the Shores of Lag
This weekend was jammed solid with choice for MMO gamers. SWTOR had just ushered in the mission chain to gain HK-51 as a companion droid. Trion launched RIFT: Storm Legion earlier this week. Planetside 2 wrapped up its open beta, … Continue reading
29 May 2012
Gaming: The Journey to Service Saturation
I’m going to start with a bit of a history lesson. Back when I was a kid, we used to go to the games store and buy a cassette tape. We’d take it home, play it into the machine, and … Continue reading
17 Mar 2012
Guild Wars 2: Spellcasters Quick Guide
If you’ve been reading this blog for a while you’ll probably notice that I have an ongoing love-affair with spellcasters in MMOs. Call it a mage, wizard or sorcerer – if it hurls magic then I’ll probably be playing it. … Continue reading
10 Feb 2012
Becoming The Nomad
My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further … Continue reading
31 Jan 2012
Replacing the Superficial Intelligence
I have an opinion on Non-Player Characters. It emerged in the days of the first escort quest I attempted, when the computer-controlled NPC I’d be chaperoning would sprint ahead to certain death at the hands of hungry skeletons. If they … Continue reading









