9 COMMENTS
17 Feb 2012

MMOs: The Changing Social Context

When I started playing MMOs there was a general feeling that the game itself was the social hub. You’d log in and chat to people while playing the game, making new friends in the process. The game would support everything from building a core network of friends through to being able to group up and defeat tough content together. For many of us, the game world also represents our social world.

All this is changing. As our preference shifts from one game to another we’re faced with two options: try and take our social network with us or abandon it and build a new one. As Azuriel mentioned in the comments last week, this continual relationship building can become frustrating. In the absence of portable social tools in our MMOs, many of us are turning to low-friction networks like Twitter instead.

But are MMO developers missing a trick here, or should they accept that gamers are migrating their social networks away from the games?

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13 COMMENTS
10 Feb 2012

Becoming The Nomad

My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further when I thought there might be a limit on the number of subscription MMOs that could coexist. But is this change a natural thing that all MMO gamers go through, and is it healthy when MMOs are banking on years of subscription revenue to break even?

Back when I started playing World of Warcraft I made a promise to myself – this would be the game I would stick with until the servers were switched off. I was young, fresh and naive in the ways of MMO gaming. I honestly felt that this would be the game for me.

Since then there’s been a few distractions. Lord of the Rings Online, Age of Conan, and Aion have all managed to tempt me away for a few weeks, but it’s never been anything permanent. Even during my time in Rift there was an understanding that Warcraft was still my primary game.

Over the last six months my perspective has been changing. I’ve been shifting my stance from someone who has a primary game with an occasional dabble in a secondary title. Instead I’m becoming the MMO nomad, charting a route through the upcoming releases without any plans to stick to a particular title.

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9 COMMENTS
2 Feb 2012

SWTOR Endgame: Fixed!

I’ve been talking with a couple of people about the state of endgame in Star Wars: The Old Republic and we pretty much all agree the same thing – it’s good when you can get into it. The lack of an LFD tool and low number of raiding guilds mean that a lot of players are left choosing between PvP or daily quests.

That isn’t such a great choice for me – my PvP skills are slightly worse than my ability to paint the Mona Lisa using tarmac, with my feet, and blindfolded. Daily quests have a tendency to get very old very quickly, leaving me looking at raiders like a kid with his face pressed up against the toy shop window, peering in at all the goodness without being able to take part.

So we had a think about what else we could do, and we think we have a solution that everyone will enjoy.

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1 COMMENT
31 Jan 2012

Replacing the Superficial Intelligence

I have an opinion on Non-Player Characters. It emerged in the days of the first escort quest I attempted, when the computer-controlled NPC I’d be chaperoning would sprint ahead to certain death at the hands of hungry skeletons. If they weren’t sprinting ahead they’d probably stopped to admire a particularly intricate pebble and forgotten all about me. Either way you’re probably looking at death or failure, or more usually both.

At that point my opinion of NPCs was cemented: dumb as a bag of bricks.

Since that day we’ve had Warlocks and Hunters in World of Warcraft trying to order around pets and minions. Sometimes it works, sometimes it doesn’t. Spin the artificial intelligence roulette wheel and find out if your trusty sidekick is going to help or just stand there like a lemon. And although things have improved over the years, the lemon is still on that scoring board.

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8 COMMENTS
29 Jan 2012

Getting Started with MMO Blogging

In the time since I started blogging about MMOs, I’ve learned a huge amount about writing, sharing and being part of a staggeringly huge community. In many respects though I’m still a noob, bumbling around and making mistakes. Things like the blog going offline due to setup or configuration errors because I’m too stubborn to use a free service, or losing my entire blogroll moving from one host to another.

I also look at the other bloggers and still feel amazed. How on earth does Tobold manage to come up with a new topic to write about every day? Where do Psynister and Cynwise find the time to put together their detailed, well researched guides? How does Spinks manage to read all the things and pull it all together into a well researched reflection of both the community and her own opinion? What inspired I Like Bubbles to convert the rant into an entertaining art form? How is The Daily Blink regularly and consistently funny?

When MMO Melting Pot mentioned that people felt intimidated by long-standing bloggers I was surprised to see my name listed there. I guess I still see myself as a newcomer to blogging compared to a lot of other people. It also reminds me how lucky I am to have created something that seems to work, even though I have no clue how I managed it. Part of me puts it down to trial and error, while another part reasons that it’s just fluke.

Even so, when I started out with MMO blogging I was given a bucketload of advice from a range of different people. There were many good lessons that I learned, but the four most important ones were these. I don’t know if they’re common sense (something I don’t have) or based on old proverbs, but they’ve worked for me. If you’re starting out as an MMO blogger or you’ve been doing it for a while but you’re struggling with it, I hope these are helpful.

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