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20 Nov 2013

Luxuria Superbia: A Fontaine Fondle

I’ve never wanted to wash my hands after playing an iPad game. That is, until I’d played Luxuria Superbia. At first glance it reminded me of rhythm roller-coaster Audiosurf, although perhaps with a seedy seventies vibe. The truth, it turns out, was even more peculiar, with my fingers playing as unwitting servants to the sultry demands of a digital flower.

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16 Nov 2013

Mister Sparkles Mini: The Winners (Part 2)

At the end of October, I asked for people to design me a golem in order to win a Mister Sparkles Mini. The response has been overwhelming, with so many incredible responses. I really was amazed by the work everyone put in, and it made choosing some winners incredibly difficult.

As I mentioned before, the incredibly kind folks at ArenaNet gave me some extra codes, so I’ve got five Mister Sparkles Minis to give away. Without further ado, let me share the winners with you!

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25 Oct 2013

Design a Golem, Win Mister Sparkles!

Zojja_01_concept_art

Earlier this month, I ran a competition where you could win a Mini Mister Sparkles for Guild Wars 2. But there was a catch: to enter, you needed to design a competition that someone else could win. It was a little fiendish and so very meta, generating a huge number of ideas. Well done to everyone that took part, and congratulations to the winners!

I still have five more Mister Sparkles Mini codes to give away. After taking the best entries from the previous contest, I think I’ve come up with a fair but flexible way that you could win one of the remaining codes.

Update: The competition is now closed, and I’ll be announcing the winners early next week. Thanks to everyone that took part!

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15 Oct 2013

Mister Sparkles Mini: The Winners (Part 1)

mister sparkles competition copy

Wow, a lot of you really wanted to get your hands on a Mister Sparkles Mini! And thanks to the kind folks at ArenaNet, I’m able to share even more of them. I’ve chosen five winners this time around, and one of those entries will be the basis for another competition.

That second competition starts later on this week and will run till the end of the month, so keep your eyes peeled if you weren’t lucky this time round. But before I announce who won, here’s some ideas that came close…

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10 Oct 2013

Free to Play: Myth or Miracle?

It’s become almost a perennial tale: an MMO in distress makes the switch to free-to-play and becomes instantly successful. But, without hard numbers, it’s been difficult to appreciate just how much a difference it can make.

That has now changed. In a great interview with Daniel Tack at Forbes, Rift Creative Director Bill Fisher revealed some fascinating figures. It’s worth reading the entire article, but the headline number is staggering: revenue increased five times. That’s difficult for any developer to ignore.

It gives rise to a number of follow-up questions. Was the uplift a momentary surge or sustained growth? What does the average revenue per active player look like? How reliant are they on a certain subset of players? Has the change improved Rift’s long-term fortunes, or was it just a blip on the radar?

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