Category Archives: MMO Musings

Comments Off on Crowdsourcing MMO Design
19 Mar 2016

Crowdsourcing MMO Design

Today, I’m going to look at two related topics. The first came out of a new initiative from Carbine Studios called DevConnect, where the studio asks players for input on potential changes to WildStar. The first topic is about faction barriers … Continue reading

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Comments Off on Why VR Matters to Me
17 Mar 2016

Why VR Matters to Me

Not long ago, I was asked about my thoughts on virtual reality. I’d played EVE: Valkyrie, Elite: Dangerous, and Star Citizen on my Rift DK2, and I was sent a couple of questions. One of them asked if VR actually added … Continue reading

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4 COMMENTS
16 Mar 2016

The Changing Face of MMOs

Sometimes, MMO commentary feels cyclical. Back in 2014, we were musing how Blizzard’s cancellation of Titan signalled an end to the grand MMO genre. Now that Daybreak Games has shoved EverQuest Next out of a similar airlock, the same opinion is … Continue reading

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3 COMMENTS
23 Sep 2014

Death of a Super-Genre

The time of the full-fat feature-packed MMORPG is at an end. They are ridiculously expensive to produce, and are regularly met with scorn and disinterest by an increasingly cynical audience. The market has spoken very clearly – these are not … Continue reading

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1 COMMENT
10 Sep 2014

The High Price of Founding

I have a concern, and it’s about the high price of MMO ‘founders packs.’ For a strong title that’s still early in development, it’s a great way to raise funds and bring in eager gamers to test the game out. … Continue reading

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