Category Archives: MMO Musings

Comments Off on Developer Interaction By Design
29 Dec 2016

Developer Interaction By Design

I’ll start with a disclaimer: although we’ve never met in person, I’ve known Leithart since 2012 when we were both fans of the then-upcoming MMO WildStar. Since those early days, he went into game development (coincidentally for the studio behind that … Continue reading

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Comments Off on Warcraft: Legion – Endgame Perfected?
23 Sep 2016

Warcraft: Legion – Endgame Perfected?

With a few notable exceptions, levelling in MMOs is a temporary experience. We get a few weeks of meaty questing and cinematics, followed by months of waiting for content updates. It’s the Achilles Heel of the theme-park experience – rich … Continue reading

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Comments Off on The Legion Dungeon Love-Affair
8 Sep 2016

The Legion Dungeon Love-Affair

‘Thank you for fetching my tools, Wilkins. But, before I can teach you the secrets of Mid-Legion Tailoring, you must carry out one more task’ ‘Yes, Master?’ The scruffy young apprentice looked up, hope welling in his big eyes. ‘Indeed. … Continue reading

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Comments Off on Crowdsourcing MMO Design
19 Mar 2016

Crowdsourcing MMO Design

Today, I’m going to look at two related topics. The first came out of a new initiative from Carbine Studios called DevConnect, where the studio asks players for input on potential changes to WildStar. The first topic is about faction barriers … Continue reading

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Comments Off on Why VR Matters to Me
17 Mar 2016

Why VR Matters to Me

Not long ago, I was asked about my thoughts on virtual reality. I’d played EVE: Valkyrie, Elite: Dangerous, and Star Citizen on my Rift DK2, and I was sent a couple of questions. One of them asked if VR actually added … Continue reading

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